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Two hour wargames scenarios
Two hour wargames scenarios












PEFs also move around table and this fog of war ensures surprising and tense encounter on solo vs AI games. It might be enemy squad, machine gun emplacement or even tank – it’s all generated. Ultimately, it’s up to you which exact path enemy soldiers will pick or which squad they’ll shoot (if opportunities are even), but the rules provide really straight pointers as to how the enemy will behave, so you won’t need to decide this by yourself.Īlso, enemy forces are generated through PEF points and if you play solo you never exactly know what awaits you around the corner. On AI initiative, you’ll be rolling on quite a few tables to check how it behaves. You won’t be parading before enemies, taking your time, but as soon as squads are in line of sight, you’ll roll on reaction test which may lead to one site taking initiative and shooting, ducking for cover or maybe both sides shooting and then retreating. It’s not really IGOUGO game like other typical ruleset, as your squads and enemy soldiers will be taking Reaction tests to see how they act. All this forms basics of THW rules and works similarly in each of their other games.

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Optionally, each soldier can have its own traits – there are 36 traits to generate for each soldier! If you play for the first time, I suggest not using these abilities yet, which makes the game faster and less bookkeeping is necessary.Īdditionaly, one or few of your soldiers can be designated as Stars – they’re heroes that can’t be easily kill and have more free will, so you won’t need to roll on reaction tables for them, unlike standard Grunts. Rules are supplemented with simple diagrams, and basic concepts are typical for WW II wargames, like squad cohesion.Įvery soldier has its own Reputation, which act as his morale and fighting skills, and different weapon with various stats. If you want to field more exotic forces of the war, like Chinese PLA against Japanese, you can easily come up with your own stats – rules are not complicated. There is however a Nuts! Compendium supplement that covers other theaters and additional rules like cavalry, airborne assaults, air strikes and more. Nuts! covers post 44’ force lists, so Late War British, Germans, Soviets and US on ETO only. Squads can be grouped up as you wish on the battlefield. When it comes to 15 mm, Flames of War basing (typically 4 figures per base) won’t work, at least for infantry battles, as squads can be broken up and some soldiers can be pinned down or flee, while others not, in single squad. Personally, I play 15 mm, measuring with cm.Īll miniatures must be on single bases, however when it comes to WWII it’s not that big of a problem, because in 28 mm everyone bases soldier individually on square or round base. At default, ranges are expressed in inches, and if you play 1/72 or 15 mm or just have small table, you can adjust it to centimeters or quarters of inches. You only need to have consistent basing and pick length scale. You can play Nuts! with whatever you have at hand – 28 mm miniatures, 15 mm miniatures, 1/72, paper cutouts (there are some free paper soldiers available on the net). This is a typical Print and Play book (you can get paperback version too) where you will find all the rules needed to play and create your forces, battles and campaigns for solo, cooperative and head to head play. Previous version was named “Final Edition”, but it didn’t prove to be that final and current edition wields number four. Nuts! is a sandbox ruleset based on Two Hour Wargames reaction system. McAuliffe’s reply to Germans encircling Bastogne See how it plays and discover if it provides fun way to play WWII battle solo or cooperatively, with few players on the same side against AI. There is literally a single wargame that provides comprehensive rules for solo or cooperative wargaming – and it’s “Nuts!” by Two Hour Wargames (not to be confused with Flames of War Battle of the Bulge supplement with the same name).

two hour wargames scenarios

However, when it comes to miniature gaming, we aren’t exactly spoiled for choice.

two hour wargames scenarios

There are quite a few interesting hex and chit or card solo World War II wargames like DVGs Warfighter or Corsair Leader or John Butterfield D-Day series.












Two hour wargames scenarios